[RECRUITING] Building a Roblox Development Team – Multiple Projects | Current Team Size : 6/10
I’m putting together a serious development team to work on multiple Roblox projects, not just one game. The goal is to build a reliable group that can develop games quickly, test strong concepts, release them, and continue working together on bigger projects over time.
I’ll mainly be handling scripting/gameplay/backend development, and I’m currently looking for:
• Builders / Map Designers
• UI Designers
• VFX Artists
• Animators
• 3D Modelers
• Scripters
• GFX / Thumbnail Artists
• Sound Designers / Composers
Payment
The main payment structure will be revenue share, with percentages agreed on based on each person’s role, workload, and contribution.
Some important/core roles may also receive additional Robux payments on top of their percentage, potentially 30k+ Robux per person depending on the project, responsibility, and amount of work contributed.
The percentages will not automatically be equal. Someone handling a major part of development or staying heavily involved long-term may receive a larger share than someone contributing smaller assets/tasks.
For our first project, we plan to make something relatively simple and fast to develop so we can test the team’s chemistry, reliability, communication, and quality. Once we have a proven team, we’ll move into larger and more ambitious games.
I’m looking for people who are:
• Active and reliable
• Able to communicate consistently
• Actually willing to finish projects
• Comfortable working with a team
• Interested in a long-term partnership rather than one random commission
DM me with:
Role:
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Availability:
Please only DM if you’re genuinely interested in building and releasing games together.