I'm looking to hire experienced scripters who are ideally familiar with roblox studio to help develop major parts of my multiplayer asymmetrical game known as "Final Lesson".
The builders within the team would be expected to create the following:
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Chokepoints and loops: Creating obstacle layouts, that allow survivors to stall or escape while ensuring the killer has strategic paths to intercept them.
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Spawning Logic: Placer-marking precise areas for dynamic elements like generator spawns, escape hatches, item chests, and player spawn points to prevent unfair advantages.
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Sightline Management: Breaking up wide-open fields with trees, buildings, or walls so stealth characters can hide and players aren't instantly spotted from across the map.
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Prop Construction: Modeling or assembling core gameplay assets like breakable doors, hiding spots (lockers, closets), traps, and escape gates.
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Interactive Set Pieces: Building moving parts within the map, such as elevators, closing gates, falling debris, or hazards that players can trigger to block paths.
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Boundary & Collision Setup: Coding invisible walls and precise physics hitboxes so players can't clip out of the map, hide inside geometry, or glitch onto roofs.
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Lighting & Atmosphere: Setting up the game's mood using dark, eerie lighting, fog effects, and shadow placements that fit a horror or high-stakes theme without ruining player visibility.
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Optimization & Occlusion: Budgeting part counts, meshes, and textures so the map runs smoothly at high framerates, even when multiple players are active.
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Thematic Worldbuilding: Detail-dressing rooms and zones to tell a visual story
Experience within other asyms or similarly styled games are proffered but not mandatory
Please provide statements of your previous works, experience, skills and showing of what you've worked on. This gives me more reason to hire you specifically.