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Further details can be inquired, otherwise examine the talent hub listing which is posted for a world builder/designer.
As far as the second role, we’re in need of someone that can help bring our idea to life and I could use an associate scripter to get grunt work done… the following excerpt should give an idea of our first main problem:
Our team is in need for someone who can help make our idea come to fruition.
Sure, as a scripter myself I can make things, but we’re falling short on
direction, game design, systems design, and economy design — specifically:
The biggest obstacle isn’t the main game loop. We have the RTS part:
- Send a handful of units to explore and scavenge
- Fight zombies
- Return to base
- Repeat
It’s the specifics like:
**Tycoon aspect
- What should be there?
- Where should things be?
- What should things cost?
- Progression
- Upgrades
- What should the overall base look/function like?
( ^Perhaps the objective of the builder?)
Secondary are items, but compared to the tycoon aspect, that is nothing.
Or perhaps progression — stats, classes, etc.
We have ideas around and documents, but it’s pretty scattershot or non-specific.
And really, aiming for alpha versions, we’d like to minimize & do what is doable,
then build up from there.
If interested feel free to dm on talent hub, but please provide portfolio/talent hub links or etc., we’d like someone with some proven experience and interest in the project in general.