- [Environment Modeller / Builder for hiring]
I’m looking for someone to create seven complete upgrade tiers for a personal Training Yard in my Roblox game.
The yard should visually progress from a small primitive training area into a large royal training castle.
The seven tiers should contain:
Tier 1 – 3 training stations
A small dirt training area with straw fencing, a simple gate and basic decorations.
Tier 2 – 5 training stations
A larger and more organized straw or wooden training camp with additional equipment.
Tier 3 – 7 training stations
A reinforced wooden yard with stronger walls, weapon racks, storage and a better entrance.
Tier 4 – 9 training stations
A fortified palisade training ground with defensive walls, banners and military decorations.
Tier 5 – 11 training stations
An early stone academy with stone paths, stronger gates, towers and organized station areas.
Tier 6 – 13 training stations
A large knight training fortress with stone walls, blue banners, torches and advanced decorations.
Tier 7 – 15 training stations
A prestigious royal training castle with large towers, reinforced gates, blue and gold decorations, braziers, statues and a fully developed academy appearance.
Every training station needs enough space for:
One Champion
One training dummy
A station platform or marked training area
Attack animations between the Champion and dummy
A readable station label above or near the area
Important technical requirements:
Seven separate finished Training Yard models
Stylized low-poly appearance matching the references
A consistent central pivot/origin for every tier
Clearly marked positions for every Champion and training dummy
Training positions must not overlap walls, props or other stations
Enough space between stations for combat animations and visual effects
The entrance should remain in approximately the same direction between tiers
Models should be ready to import and integrate into Roblox Studio
50$
PAYMENT IS DONE BY "FIVERR" OR SENT AFTER RECEIVING FILES
- Looking for modeler to create modular system
I’m planning a collection of around 98 fantasy Champions, but I don’t need 98 completely unique models. I want to build them through a modular system so the characters can intentionally look like different evolutions or variants of the same families.
All Champions should use one shared Roblox rig and the same skeleton/joint naming so they can reuse animations. The armor and equipment should be delivered as separate interchangeable pieces rather than being permanently combined into one mesh.
The modular kit should include approximately:
1 shared Roblox-compatible rig
6 body silhouettes: light fighter, standard knight, heavy knight, robed battlemage, royal commander and large juggernaut
Around 15 helmets
Around 10 weapons
Around 5 shields
Around 10 back accessories such as capes, crystals or simple wings
Several interchangeable shoulder, chest and armor decorations
These pieces would be combined into approximately 10 character families:
Guard/Squire
Knight/Duelist
Spearman/Lancer
Paladin/Warden
Scout/Ranger
Berserker/Juggernaut
Battlemage/Runeknight
Valkyrie/Cavalier
Commander/Monarch
Colossus/Tyrant
For example, one heavy knight base could become:
A basic Rusty Guard
A Runestone Guard with stone shoulders
A Titansteel Guardian with heavier armor
etc.
Early-rarity Champions can reuse most parts with different combinations. Later rarities should gradually receive more armor, stronger silhouettes and additional accessories. The four highest current Champions should look more distinctive, but they can still use the same rig.
Important technical requirements:
Optimized for Roblox
Consistent scale and proportions
One reusable skeleton
Separate modular armor and equipment pieces
Consistent attachment points
Clean naming and organization
No permanently baked combinations
Easy to recolor and apply different materials in Studio
200$
PAYMENT IS DONE BY "FIVERR" OR SENT AFTER RECEIVING FILES