I’m looking for an experienced environment/map builder for Grand Veil: Origins, a dark fantasy MMORPG with a semi-realistic visual direction.
The goal is to create a highly detailed showcase/testing environment with strong atmosphere, composition, lighting, and environmental storytelling. The map should feel like a believable dark fantasy location rather than a basic combat arena.
I’m looking for someone who is comfortable with PBR workflows, Substance Painter, custom texturing, material work, and building polished environments with a strong sense of scale and detail. Experience with medieval, gothic, fantasy, or semi-realistic environments is preferred.
You should have a solid portfolio that clearly demonstrates your ability to create high-quality maps/environments. I’m particularly interested in seeing work involving terrain, architecture, props, lighting, composition, and detailed environmental scenes.
Requirements:
Strong Roblox environment/map-building experience
Experience using PBR materials
Experience with Substance Painter
Good understanding of lighting and atmosphere
Ability to create detailed custom assets and props where necessary
Strong sense of composition, scale, and environmental storytelling
Ability to match provided concept/reference images closely
Good optimisation practices for Roblox
Reliable communication and ability to work from feedback
A decent portfolio showcasing previous environment work
Payment: $600 USD, depending on experience, portfolio quality, and the final scope of the work, negotiable.
The image below is the type of map you'd be creating. It is AI Generated but it shows the dark theme and Fantasy and realism that I'm searching for.
Please send your portfolio, examples of previous map/environment work, your availability, and your expected rate when applying.