💼 HiringModeling

[OPEN] 3d character & monster modeler bonkland

SilverFish_Studioo
DevForum
3 days ago

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[OPEN] 3D CHARACTER & MONSTER MODELER — BONKLAND

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Long-Term Partner •
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5% Revenue Share

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Bonkland — current in-game gameplay
Bonkland is an upcoming stylized, top-down Roblox MOBA featuring 3-lane combat, jungle camps, unique heroes, and fast-paced gameplay.
We’re looking for a 3D Character & Creature Modeler to join our team as a long-term creative partner.
This isn’t a one-time commission. We’re looking for someone who is active, reliable, and genuinely interested in helping us build Bonkland over the long term.

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CURRENT TEAM

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[@SilverFish_Studioo]
— Founder / UI designer / Coder / Builder
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[@miniansoti]
— Lead Programmer
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[@ItsMgcMan]
— Animator
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[@B3llaMaee]
— SFX
We’re currently a small, focused team working on Bonkland’s gameplay, systems, environments, and overall direction.
We’re now looking for a 3D Character & Monster Modeler to become a core part of the team and help establish Bonkland’s character and creature art direction.

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WHAT YOU’LL WORK ON

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Some of our current in-game assets and characters
You’ll help us bring Bonkland’s characters and creatures to life:
  • Champions / Heroes
  • Lane Minions
  • Jungle Monsters
  • Monster Camps
  • Other gameplay-related creatures and 3D assets
We also want to remake some of our existing monsters to give them a stronger, more unique silhouette and make them feel less like standard Roblox characters.
For example, our current Tomato Monster needs to be redesigned into a more recognizable creature/monster, while still using separate body parts and joints so it can be properly rigged and animated.

Our desired style:

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Target modeling style — stylized, chunky, low-poly, separate riggable parts
Stylized • Low-poly • Chunky • Expressive • Readable from a top-down camera

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WHAT WE’RE LOOKING FOR

Required:
  • Strong experience with Blender or equivalent 3D software
  • Portfolio showing stylized characters, creatures, or monsters
  • Ability to create clean, optimized models
  • Understanding of UVs, topology, and Roblox mesh constraints
  • Ability to work with separate parts / joints for rigging and animation
  • Good communication and willingness to actively collaborate
Bonus:
  • Experience with Roblox Studio
  • Experience with rigging / skinning
  • Experience making game-ready assets
  • Understanding of mobile optimization

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COMPENSATION — 5% REVENUE SHARE

We’re offering 5% of Bonkland’s revenue/earnings as a long-term partnership.
This is not an upfront-paid commission. We’re looking for someone who wants to grow alongside the project and contribute to Bonkland as it develops.
The more successful the game becomes, the more everyone benefits.

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WE’RE LOOKING FOR A PARTNER, NOT JUST A COMMISSIONER

We’re especially interested in someone who:
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Is active and consistently available
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Enjoys contributing creative ideas
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Communicates well with the team
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Can work on new characters/monsters over time
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Actually wants to see Bonkland succeed
You don’t need to be available 24/7 — we just want someone who is committed and communicates consistently.

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HOW TO APPLY

DM me or reply to this post with:
1. Your portfolio / ArtStation / Roblox showcase
2. A few examples of your character or creature work
3. Your experience with Roblox / Blender
4. A little bit about yourself and your availability
My discord : @c_num
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If you’re interested in becoming part of Bonkland long-term, we’d love to hear from you.
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You will be redirected to an external site.

Compensation

Revshare5%
Payment termsUpon Completion

Need feedback on your application or portfolio? Ask in the dev hub Discord.

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