Looking for a 3D modeller to create a custom rigged base body and wearable clothing for a fashion game that’s growing fast.
Part 1: Base body
• Stylised female base used by every player
• Rigged to the standard Roblox R15 skeleton (15 core bones, exact names; extra bones only as children)
• Split into the 15 standard body parts, max 10k tris, max 4 bones per vertex
• Neutral rest pose, clean topology that bends well at the shoulders, hips and knees
Part 2: Clothing
• Garments modelled and rigged on that base: corsets/tops, skirts, dresses, jeans, shoes
• Low-poly (tops 5–8k tris, dresses 6–10k, shoes 2–3k)
• Clean, non-overlapping UVs
• Recolourable parts set up as named material slots
Part 3 (optional, later): Reworking existing items
• We have around a dozen existing corsets and tops, not fitted to a specific mannequin yet
• Rework them to fit and rig onto the new base: clean retopology, new clean UVs, and keep each piece’s existing recolourable parts (e.g. base / boning / trim) as named material slots
• Each one needs to keep its look and silhouette; reference files and renders provided
NOT needed: cages, layered-clothing setup, UGC/marketplace upload, animations
You should have
• A portfolio with at least one rigged character you made yourself, ideally shown moving
• Roblox experience (R15 rigs, importing skinned meshes into Studio)
• Strong Blender, rigging/weight painting and UV skills
How it works
• Paid sample first: base body 1 top 1 skirt
• Then an ongoing batch, with new clothing types and packs every update
• A full spec sheet is provided
To apply: DM me your portfolio (ideally a rigged character in motion), your price for the base, per new garment, and per rework, and your turnaround time.