We're looking for an experienced builder to create the launch map for our new Roblox game, Capture.
About the Game
Capture is a fast-paced multiplayer game where 12 players compete to earn the most Shards before the round ends. Two crystals spawn in the center of the map. Players race to claim one, build Charge while holding it, and bank that Charge at rotating bank locations to earn permanent Shards.
Other players can steal your crystal, chase you across the map, shove you off the arena, or stop you from banking before the round ends. The gameplay is built around movement, parkour, quick decision-making, and high-risk, high-reward gameplay.
What We're Looking For
- Someone with 5 yrs exp minimum
- Strong portfolio.
- Experience creating movement-focused / parkour maps.
- Able to follow references and work closely with our vision.
- Good communication and consistent progress.
Map Style
- Large, open arena (not enclosed).
- Built around parkour, jump pads, shortcuts, multiple routes, and verticality.
- Stylized low-poly Roblox art style.
- Clean, colorful, and somewhat cartoony, similar to the readability and quality of games like RIVALS (not realistic).
- Designed so players are constantly chasing, escaping, stealing crystals, and trying to bank their Charge.
Concept images and references will be provided.
Deadline
There is no strict deadline for this project. We're looking for someone who can consistently make progress and communicate throughout development rather than rushing the map. Quality is more important than speed.
Note: No response without a heads up for more than 2-3 days will result in you being removed from the project.
When DMing Me
- Portfolio.
- Years of experience.
- Timezone.
- Preferred payment method.
- Previous projects you've worked on.
Note: DMs that do not include the required information above will not receive a response.
Please do not DM if you're part of a company or studio. Individual builders only.