I'm looking for an experienced builder to help create maps for a fast paced FPS game currently in development.
The game is inspired by games like Krunker.io, Rivals, and Flick. Gameplay focuses on bunny hopping, strafing, fast fights, and small arena-style maps. Most maps will be around 300x300 studs and designed for gameplay.
Requirements:
- Able to create high-quality, optimized maps
- Strong understanding of FPS level design and flow
- Comfortable working in multiple styles (mid-poly preferred, but other styles is a bonus)
- Good optimization practices
Important:
- Free models are prohibited
- Models/assets will not be provided
- Must be able to create environments from scratch
- Experienced builders only
Your Tasks:
- Design and build arena-style FPS maps
- Optimize maps for performance across all devices
- Iterate based on feedback
- Maintain a consistent visual quality throughout the project
I'm also a YouTuber with over 200k subscribers, and I'm looking to build something serious and long-term rather than another quick project.
If interested, DM me with your portfolio, previous work, and examples of maps you've created.
⚠️ Messages without a portfolio will be ignored. ⚠️