About Me:
• Roblox scripter focused on building clean, reliable, and scalable gameplay systems using Luau & Roblox Studio.
Experience:
• Active experience with commissioned work, team development, and personal projects.
• Worked on gameplay systems, UI, vehicles, weapons, inventories, and data systems.
What I Can Do:
• Gameplay Systems — progression, rebirths, rewards, rounds, shops, inventories, and custom mechanics.
• Weapons & Combat — weapon logic, animations, damage systems, hit detection, and player interactions.
• Vehicle Systems — I can build a decent vehicle system and tune A chassis.
• UI & Interaction — gameplay UI, ProximityPrompts, responsive interfaces, and client-side feedback.
• Client–Server — RemoteEvents, server validation, and efficient client/server communication.
• Data Systems — ProfileStore/DataStore fundamentals, saving/loading, progression, and leaderboards.
• Roblox Architecture — ModuleScripts, OOP, Attributes, CollectionService, Humanoid states, CFrame mathematics, and modular system design.
Work Style:
• Small systems: 1–3 days
• Larger systems: 3–7 days, depending on scope.
• I focus on clean code, performance, communication, testing, and maintainability.