Job Description
We're looking for a skilled builder to construct the main capital city for a medieval-fantasy Roblox RPG. The terrain (a custom 10,000 x 10,000 map) and the outer city walls are already finished, so you'll be working on a clean canvas.
What you'll be doing:
Building the full city inside the walls, both exteriors and interiors. This includes placing the inner dividing walls that split the city into 7 distinct national districts, then building the structures within each: taverns, shops, barracks, banks, guild halls, a colosseum, and more. There are roughly 23 unique building interiors, with many reused as duplicates across districts, plus facade filler for background density. We have a complete building list and a labeled reference map ready to share. Each district has its own national/architectural flavor.
The team you'll be working with:
This is primarily a solo build, but you won't be totally alone if you require assistance. We have a secondary builder who may be able to assist, a scripter on the team (though this isn't a scripting job), and another member who can help source or provide assets if you need them. You'll mainly be working directly with me and my other staff members, so expect around 6 people.
Skills & time needed:
Strong building skills with an eye for medieval/atmospheric architecture. Experience with custom meshes and, importantly, performance optimization is a big plus, the map is large, so it must run well (StreamingEnabled, efficient facades, sensible poly budgets). You'll need enough consistent free time to make steady progress; we're open to phasing the work so it fits your schedule.
What's expected:
Clean, cohesive, performant builds that match the reference style. Good communication and regular progress updates. Ability to work from a provided information and reference map. We value quality and reliability over rushing.