We're looking for an experienced R6 animator capable of producing smooth, responsive and high-quality character and combat animations.
We're aiming for polished, impactful animations similar in quality to Deepwoken, with an emphasis on fluid transitions, strong combat timing and natural movement.
Animations Required
Movement
Idle / Combat Idle
Walking, Running & Sprinting
Jumping & Landing
Dashing / Dodging
Movement Transitions
Combat
M1 Attack Combo (4–5 hits)
M2 / Heavy Attack
Blocking
Perfect Parry
Guard Break
Hit Reactions / Stagger
Knockback / Knockdown
Combat Recovery
Abilities & Miscellaneous
Meditation / Cultivation
Ability Casting & Activation
Charge-up Animations
Power-up / Transformation
Interaction Animations