💼 HiringAnimation

R6 Blender Combat Animator

⭐ Septhoren
Hidden Devs
about 6 hours ago
We are searching for an experienced blender combat animator who can produce combat animations for a fast-paced, snappy battle game.

Specifications

  • You will be provided a custom rig which uses Bones in Blender- although the model is R6, the bones are in expected positions. You can assume it will be like animating an R6 character.
  • Important: We expect start up frames, attack frames and recovery frames included, meaning you will have to animate the move returning to the idle state as well.

Tasks

  • You will be asked to produce walk and idle animations.
  • You will be asked to produce a degree of varying complexity combat animations, from basic punches to special moves.
  • You may be asked to produce animations which involve a weapon / weapon(s), including throwing or slashing.
  • You may be asked to produce animations which involve another character, for example animations where the character is hit, being lifted or being grabbed.

Information & Requirements

  • You will be provided either visual reference, or more commonly a detailed written explanation for each animation. Expect the latter more often than not, although we will try our best to provide visual reference.
  • We ask that our animators are familiar and primarily use Blender.
  • We ask that you provide a portfolio which has other combat animations.
  • We pay per task, upon completion. We will pay before you send the asset.
Prices vary due to ranging animation complexity.
Please provide a portfolio on contact otherwise we will consider you do not have one.
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Compensation

USD$150.00
Payment termsPer Task
⭐ Septhoren

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⭐ Septhoren

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