We are searching for an experienced blender combat animator who can produce combat animations for a fast-paced, snappy battle game.
Specifications
- You will be provided a custom rig which uses Bones in Blender- although the model is R6, the bones are in expected positions. You can assume it will be like animating an R6 character.
- Important: We expect start up frames, attack frames and recovery frames included, meaning you will have to animate the move returning to the idle state as well.
Tasks
- You will be asked to produce walk and idle animations.
- You will be asked to produce a degree of varying complexity combat animations, from basic punches to special moves.
- You may be asked to produce animations which involve a weapon / weapon(s), including throwing or slashing.
- You may be asked to produce animations which involve another character, for example animations where the character is hit, being lifted or being grabbed.
Information & Requirements
- You will be provided either visual reference, or more commonly a detailed written explanation for each animation. Expect the latter more often than not, although we will try our best to provide visual reference.
- We ask that our animators are familiar and primarily use Blender.
- We ask that you provide a portfolio which has other combat animations.
- We pay per task, upon completion. We will pay before you send the asset.
Prices vary due to ranging animation complexity.
Please provide a portfolio on contact otherwise we will consider you do not have one.