👤 For HireScripting

Experienced Scripter Available

merrycatmas
RoDevs
about 15 hours ago
Hi, I'm Joe. I'm a Roblox scripter with over 7 years crafting high-performance, scalable systems for player-driven experiences. I build clean, scalable, maintainable architectures using Object-Oriented Design (OOD), ECS principles, and strict modularity, so systems stay performant under heavy player loads. My workflow runs on optimised Rojo workflows with strict type checking (--!strict Luau) and Git for version control, with reactive UI built in ReactLua and Vide.
What I do:
  • Scalable Backend Architecture: Server-authoritative gameplay pipelines and core systems built for data integrity and exploit prevention.
  • Optimised Data Replication: Efficient client-server state sync with minimized bandwidth, delta compression, and prioritized replication to stay smooth at scale.
  • Advanced Terrain Generation: Procedural terrain with EditableMeshes and gradient vertex colouring for rich, performant landscapes with full runtime control over geometry and appearance.
  • Combat Systems: Responsive fist/melee combat with server-authoritative damage, hit detection, and cooldown management for fair, exploit-resistant engagements.
  • FPS Systems: Server-authoritative shooter mechanics with lag compensation and solid hit validation to keep gunplay responsive and exploit-resistant.
  • AI & Logic Engines: Finite State Machine (FSM) driven entities and behavior trees for complex, reactive environments.
  • Vehicle Systems: Responsive, physics-based vehicles with network-optimised control and replication for seamless cross-client handling.
  • Reactive Interfaces: Dynamic, responsive UI in ReactLua and Vide, focused on smooth state transitions and cross-platform performance.
Pricing:
  • Rates typically start at 10,000 Robux, or $50 USD.
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Compensation

USD$50
Payment termsPartial Upfront
merrycatmas

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merrycatmas

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