Hi, I'm Joe. I'm a Roblox scripter with over 7 years crafting high-performance, scalable systems for player-driven experiences. I build clean, scalable, maintainable architectures using Object-Oriented Design (OOD), ECS principles, and strict modularity, so systems stay performant under heavy player loads. My workflow runs on optimised Rojo workflows with strict type checking (--!strict Luau) and Git for version control, with reactive UI built in ReactLua and Vide.
What I do:
- Scalable Backend Architecture: Server-authoritative gameplay pipelines and core systems built for data integrity and exploit prevention.
- Optimised Data Replication: Efficient client-server state sync with minimized bandwidth, delta compression, and prioritized replication to stay smooth at scale.
- Advanced Terrain Generation: Procedural terrain with EditableMeshes and gradient vertex colouring for rich, performant landscapes with full runtime control over geometry and appearance.
- Combat Systems: Responsive fist/melee combat with server-authoritative damage, hit detection, and cooldown management for fair, exploit-resistant engagements.
- FPS Systems: Server-authoritative shooter mechanics with lag compensation and solid hit validation to keep gunplay responsive and exploit-resistant.
- AI & Logic Engines: Finite State Machine (FSM) driven entities and behavior trees for complex, reactive environments.
- Vehicle Systems: Responsive, physics-based vehicles with network-optimised control and replication for seamless cross-client handling.
- Reactive Interfaces: Dynamic, responsive UI in ReactLua and Vide, focused on smooth state transitions and cross-platform performance.
Pricing:
- Rates typically start at 10,000 Robux, or $50 USD.