Hello. I'm sogagette.
I am 20 years old, majoring in physics at the University of Gothenburg, Sweden.
I have over three years of experience developing software such as scientific algorithms, data analysis programs and games. I am proficient mainly in Lua, Python, Ruby, and MATLAB.
Experience and proficiency
During my time developing on Roblox I have worked on published games that accumulated half a million visits and generated thousands of USD in revenue. I have scripted vehicle systems, solved extensive networking challenges, written completely original Newtonian physics systems and more.
I always make sure my code is highly scalable and maintainable, since I want to encourage and enable the most ambitious and creative game ideas. This means I meticulously split advanced systems into modules with deliberate responsibilities and adequate documentation to ensure high complexity doesn't get in the way of efficiency.
I deal with a lot of math every day, and I love it. This shines through in my code and the work that I can do for you, as I like specializing in math-heavy projects (e.g. collision logic) and writing physics for CFrame-based movement.
More information regarding past work can be found in my portfolio further down below.
[❗] IMPORTANT INFORMATION
Payment will be in USD via PayPal.
I will only accept work if I receive a fraction of my payment up-front. This is to avoid scope-creep and scams.
[❗] I currently only have time for smaller tasks due to university, so I am unlikely to accept any big projects
Past Works
Portfolio