Looking for a long-term 3D animator for a Roblox anime-style combat game focused on fast melee combat, parries, and stylized action.
Work Style (On-Demand) and factory-style(meaning we expect you make anims fast)
we dont expect top tier animations but we expect that they are acceptable at a semi low price(aka factory style working)
Animations will be requested as needed rather than in milestones. Each request will include a clear brief, references, and intended gameplay use.
Typical work includes:
- Punches, kicks, and combo animations
- Blocking, parry, and dodge animations
- Idle, walk, run, dash, jump
- Hit reactions and knockbacks
- Combo transitions and polish work
Payment
will be biweekly
PayPal preferred. Rates depend on complexity and experience.
Timeline
No strict deadlines, but consistent communication is required.
Requirements
- 3D animation experience (game-ready preferred)
- Understanding of combat timing and readability
- Ability to produce clean keyframe animations
- Roblox experience is a plus
Apply With
- Portfolio or demo reel
- Combat/action animation examples if available
- Rates per animation
- Availability
No portfolio applications will not be considered.
Notes
Each task will be clearly defined before starting. No hidden scope changes.