We’re currently looking for a skilled animator interested in working long term on a combat focused project with strong Deepwoken and Assassin’s Creed inspired movement and combat elements.
At the moment, we don’t have one specific task to assign immediately, but we have various fighting clips/gameplay examples that showcase the game flow, combat pacing, and overall direction we’re aiming for. The game takes inspiration from Deepwoken and Assassin’s Creed style movement, combat, and atmosphere, so experience with fluid, grounded animations is a big plus.
We also have a list of animations we want improved or reworked, which we’d like to discuss directly with an animator if we end up working together long term.
We’re looking for someone who:
Has experience with combat/fighting animations
Can create or improve fluid, grounded movement
Understands or enjoys Assassin’s Creed-style animation/combat
Is open to long-term collaboration
Communicates well and is open to feedback/iteration
If interested, DM with your portfolio/work examples and we can discuss the project and future animation plans