We're building a fast-paced collecting game and want the VFX to feel bright, colorful, and tied to moments that need to land. Production is well underway and this isn't a placeholder project.
The team is full and launch is 1-2 months out. One VFX seat is open and we need someone who can hit the ground running.
The work:
- A shared ability effect library (5-6 base effects covering the roster, plus 4-5 unique effects for the rarest characters)
- Reward reveal effects tied to rarity color across 6-7 tiers, plus impact and release effects with a distinct "perfect" version
Must have:
- Portfolio I can view directly (no Discord links)
- Has shipped VFX in a live game before
- Can keep pace through an active launch window
- Active communication
Bonuses (not required):
- Mindful of mobile particle budgets