We are seeking a high-caliber Roblox Scripter to architect and execute a responsive, top-tier combat engine for an upcoming Hell's Paradise (Tensen) RPG. We are aiming for the fluid, punchy, and highly dynamic combat feel seen in games like Type Soul, Devil Hunter, Ghoul:RE, and Demonology/Yaiba.
If you specialize in precise hit detection, low-latency networking, and tight visual feedback, this position is for you.
Key Responsibilities & Scope:
Core Combat Engine: Program fluid R6 melee combat featuring branching katana light/heavy chains, directional feints, air combos, dynamic parry/block mechanics, and poise systems.
Tao & Ability Systems: Develop modular skill pipelines for Tao-based attacks, mobility dashes, domain-style abilities, and custom status effects.
Juice & Polish Integration: Script seamless camera manipulation (dynamic FOV, impacts, hitstop, shake), client-side VFX/SFX synchronization, knockback vectors, and ragdoll physics.
Network & Performance: Maintain lightweight client-server architecture, utilizing client-side prediction, server-side validation, and optimized spatial spatial hitboxes (e.g., Client-Cast, Shapecasting, or custom Raycast solutions).
Technical Requirements:
Proven experience writing clean, maintainable, and object-oriented Luau.
Familiarity with modern frameworks/libraries (e.g., Knit, ProfileService, ReplicaService) or robust custom modular architecture.
Deep understanding of security protocols (FilteringEnabled, strict remote validation, exploit mitigation).
A portfolio demonstrating high-speed, stylized anime combat mechanics.