Looking for a long-term Builder / Environment Artist to help develop Project Saint Marrow, an open-world military and civilian roleplay game currently in Alpha.
You’ll mainly be working on the island environment, including terrain, coastline, roads, civilian town areas, ports, military infrastructure, checkpoints, restricted mountain areas, bunker exteriors, vegetation and general map detailing. The overall map layout and visual direction are already established, with references provided.
The project already has a number of gameplay systems in development, so this is not just an early concept project. You’ll be working closely with me and potentially other developers as the team grows.
I’m looking for someone who has solid Roblox Studio building experience, understands both terrain and architecture, can work from references while contributing ideas, lore and easter eggs to understands that the map needs to work well for gameplay and feel attached —not just look good.
This is intended to be a long-term position, including future map expansions, new locations and updates after the initial environment is completed.
Please send your portfolio, Roblox username, availability, previous experience, and preferred payment structure if interested.