💼 HiringAnimation

LF Long term generalist animator

fiddllepat
RoDevs
15 days ago
I am working on several games at the moment and need animations done. For the first game I would have you work on I need: combat animations; sword movesets & staff/casting sets idles, walk/run/jump cycles and general locomotion NPC and creature animation other one-off animations (emotes, item use, doors/props, UI-adjacent motion)
You will need to be versatile, be able to animate in different styles (grounded/realistic through to exaggerated and stylised) and be able to string animations into full movesets or short sequences, not just single clips. You have to be able to choreograph on your own as I am not that creative, so if you expect reference footage for every swing do not apply for this. I will give you a brief and a rough idea of what the ability or character does and you take it from there.
Animations should be clean, properly keyed, exported ready to drop into the engine and optimised unless I say otherwise. Rigging/skinning ability is a plus but not required — say either way.
There is no fixed team, I own all the games 100%, every other dev is also a contractor. Not full time but I need someone consistent and reachable.
Portfolio required, show multiple styles if you have them. Video/reels only, no stills. (I will not join discord servers)
I can pay hourly or per animation/set/work, no upfront on the first few works, willing to sign any sort of contract.
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Compensation

USD$15
Payment termsPer Task
fiddllepat

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fiddllepat

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