About Me
Hi, I’m a professional software developer with several years of industry experience (Go, .NET, Python, C#). I’m new to Roblox specifically — my general programming foundation is solid, but I’m still learning Luau and the platform APIs, so I won’t pretend to be an experienced Roblox scripter.
What I bring:
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Strong programming fundamentals and fast learning
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A track record of finishing real projects in a professional environment
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Market research: I’ve studied what currently works on Roblox (saturated genres vs open space, the new 28-day retention algorithm, retention patterns)
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An eye for visual consistency and art direction
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An AI-assisted 3D asset pipeline (Nilo)
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Budget for Creator Store kits, UI assets and tools
About The Job
I’m looking for one person, not a full team. Ideally someone stronger than me in one of these areas:
This is a genuine partnership, not a task list. I want someone who has opinions and pushes back, not someone waiting for instructions.
The project is undecided. If you already have a concept you care about, I’m happy to join yours. If not, we choose one together. I’d rather build one thing properly than start five things.
Payment
50/50 revenue share. Equal split of all game revenue, formalised in writing before we start building.
I also cover upfront costs out of pocket — Creator Store assets, tools, subscriptions — with no cost to you.
If you’d prefer a paid trial task first to see how we work together before committing, I’m open to that too. Just say so.
Contact Me
DM me here on the DevForum or reply below.
I’m in the CET timezone (Switzerland). Italian speakers welcome, but English is completely fine — it’s what I use professionally.