Hello DevForum,
Wednesday’s Game of Misfortune has been in development for a while, but the original design was far too ambitious. We’ve now rebooted the project with a simpler, cleaner, and more achievable gameplay plan — while keeping the same dark, gothic identity inspired by the world of Wednesday Addams.
I’m looking for passionate, skilled people to join the core team on a revenue‑share basis.
WHAT IS THE GAME?
Wednesday’s Game of Misfortune is a gothic asymmetric horror experience where one Villain hunts a group of Outcasts inside a supernatural realm accidentally created by Wednesday herself.
The tone is dark, creepy, semi‑realistic, and atmospheric — faithful to Wednesday’s world without requiring hyper‑realistic graphics. Everything is designed to feel unsettling, stylized, and immersive.
GAMEPLAY OVERVIEW (New Simplified System)
The gameplay has been redesigned to be fair, readable, and manageable for a small team:
Outcasts
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Repair generators to reduce the round timer
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Win when the timer reaches zero
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Use unique abilities to fight back
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Revive downed teammates before they bleed out
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Being downed three times results in elimination
Villain
This system is inspired by modern asym horror design — simple to understand, fun to play, and achievable for development.
All characters will be fully voice acted, and maps will be semi‑realistic with strong gothic atmosphere.
TECHNICAL FOUNDATION — Dwexart’s Asymmetrical Engine
To ensure the project is stable, efficient, and realistically buildable, the game will be developed using Dwexart’s asymmetrical engine.
This isn’t to cut corners — it’s to give the team a solid, proven foundation for:
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round flow
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role logic
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damage/down systems
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ability structure
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networking stability
This lets us focus on unique gameplay, characters, maps, and atmosphere instead of reinventing the entire backend from scratch.
MUSIC DIRECTION
The soundtrack will be gothic, dark, and atmospheric, with chase themes blending gothic elements and metal layers. It does not need to emulate Danny Elfman’s orchestral complexity.
LAUNCH ROSTER
The game will launch with 3 Villains and 3 Outcasts, including characters inspired by the Wednesday universe such as:
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Tyler Galpin (Hyde)
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Joseph Crackstone
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Isaac Night
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Wednesday Addams
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Enid Sinclair
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Agnes DeMille
MONETIZATION
Fair monetization only: Cosmetics only. No pay‑to‑win. No timed exclusives.
ROLES NEEDED
CRITICAL
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Scripter / Programmer — Lua, game systems, ability mechanics, generator logic
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3D Modeler / Builder — semi‑realistic environments, gothic lighting, character models
HIGH PRIORITY
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UI Designer — HUD, menus, cosmetic store
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Animator — movement, abilities, transformations (Blender/Maya)
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Sound Designer — SFX, ambience, gothic + metal chase layers
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Voice Actors — one per playable character
MEDIUM PRIORITY
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Lore Writer — environmental storytelling, notes, item descriptions
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QA Tester — balance testing, feedback
COMPENSATION
Revenue share from Robux earnings. This is an indie project with a clear, achievable scope and a committed team.
CONCEPT DOCUMENT
A revised concept document is available for anyone interested in joining.
Please read it before applying — it explains the tone, characters, maps, and gameplay direction.
HOW TO APPLY
DM me with:
Best contact method: Discord — smoothbrick578yt
— Smoothbrick578