Looking for an experienced UGC modeler for rigid R6 accessories.
Assets to be made:
- Cloth hoods, capes, cloaks.
- Hats & hair attachments (ribbons, hair clips, etc..).
- Wings
- Stylized weapons (unique swords, scythes, axes, spears etc..)
- Armor (knight's helmet, chestplate, pauldrons, etc..)
You're not being asked to make everything listed above at once, they're simply what you're expected to be familiar with making.
Requirements:
- Proficiency in Blender and Substance painter.
- A diverse portfolio showing YOUR past works, preferably showcasing prior experience with the asset types listed above.
- Familiarity with R6 UGC requirements and limitations.
- Clean, organized topology with proper UV unwrapping.
- Adaptable modeling & texturing skills to closely match unique styles.
- Offers a reasonable number of minor revisions for fixing clipping, texture/color tweaks, and scaling.
Deliverables (must):
- Fully modeled and textured accessory matching provided concept art.
- Screenshots showing the accessory properly fitted on a R6 rig, with no visible clipping or distortions.
- The .blend source file.
- Import-ready .obj or .fbx file.
Payment will be issued after I'm given screenshots showing the completed model fitted on a R6 rig with the UV layout included, or upon delivery.
The listed price on this post is the base payment for each unique item not including bonuses, compensation amount will increase depending on the complexity of the item and quality of work.
Please DM with your portfolio attached.