My team and I are preparing to launch Color Incremental. We are aiming for high quality, assuring we create a top incremental experience. With this said, we are looking for a well experienced, consistent builder to help the game with release and weekly updates.
Expected To Build (In The Quality Of Image Seen Below):
- Stylized maps with insane lighting, making the game feel alive
- Nature (Such as rocks, trees, etc.), landmarks, buildings, sewers, paintbrushes, spray cans, paint buckets, erasers, pencils, etc.
- A properly optimized map to ensure a latency-free experience on low and high quality devices.
Requirements:
- Has previous experience like this AVAILABLE FOR SHOWCASE
- You MUST create your own textures
- Works at a reliable speed while ensuring high quality
- Communicates progress and more regularly
- Collaborates with the team at a good consistency
- Acts well under quick-fixes and deadlines assignments independently
- Available long-term and accepts feedback
Extra Information, IMPORTANT:
- The game will receive WEEKLY updates, meaning you'd be responsible for creating assets relatively quick.
- If you're unavailable for a certain amount of time, you should alert the team so we can prepare and share the tasks ahead of time.
- To make this process fairly easy, I hired 2 developers strictly responsible for the list of tasks, confirming it's properly explained without any confusion.
Pricing:
- The builder will be paid $1,000 USD upon completion of all agreed-upon release-related building tasks.
- Any work required for weekly updates after release will be discussed and paid separately on a per-task basis.
To Apply, Please Send Your:
1. Portfolio
2. Relevant work
3. Apps used to create such work
4. Availability
5. Timezone