Builder Expectations — God RNG (Dungeon & Lobby Builder)
The role:
You'll be responsible for the environment side of God RNG — a mythology-themed dungeon crawler (Greek, Norse, Egyptian, Japanese pantheons) with rolled gods, classes, abilities, and combat already built and functioning in Studio. We need someone to build the spaces those systems live in: the main lobby and the dungeon maps for each pantheon.
What you'll be building:
Main lobby — first impression of the game, needs to set tone/atmosphere for the whole project (pantheon selection area, social hub feel)
Dungeon maps — one set per mythology, each visually distinct (Greek ruins vs. Norse halls vs. Egyptian tombs vs. Japanese shrines) but consistent in scale, flow, and overall art direction
Layouts need to work with existing boss AI, phase scaling, and room-based dungeon systems (currently using PolygonDungeon as a base asset pack — familiarity with kit-based building is a plus)
What we need from you:
Portfolio required — solid, demonstrable Roblox Studio building experience. We need to see finished work, not just "I can build."
Ability to follow reference and stay consistent — you'll be given visual references and need to match scale/style across multiple maps without drifting into your own direction each time.
Independent work — you should be comfortable taking a brief and running with it. We're not doing hand-holding or constant check-ins on every decision.
Reliable availability — a few active sessions per week minimum, with regular progress updates (screenshots, WIP clips, even short text check-ins).
Async communication only — no voice calls. Everything happens over text/Discord. If you need verbal back-and-forth to stay on track, this isn't the right fit.
Long-term commitment — this is not a one-off commission. We're building toward a full launch and want someone who'll stay through multiple dungeons, iteration, and polish passes — not just one map and gone.