We're looking for a skilled Roblox Studio map/level designer to help build polished, stud styled, high-quality maps for a fast-paced tag game (quick rounds, chase mechanics, tight spaces, and exciting chokepoints for both runners and the tagger). You'll be responsible for designing, building, and detailing maps from concept to final polish — including layout planning, terrain/building work, lighting, optimization for smooth performance, and making sure each map supports fun, fair, and fast-paced chase gameplay.
You'll be working closely with our small, friendly development team, including the game's scripter/programmer and other builders, to make sure your maps fit the game's mechanics, theme, and overall vision. Good communication and a willingness to iterate based on feedback and playtesting are important.
We're looking for someone with solid experience in Roblox Studio (building, terrain editing, lighting, and optimization), a good eye for spatial design and player flow, and the ability to work somewhat independently once given a brief. Some free time and flexibility to deliver maps within agreed timelines is expected — this isn't a huge time commitment, but consistency and reliability matter more than speed.
You'll be expected to deliver maps that are visually appealing, optimized for performance, well-suited to fast-paced multiplayer gameplay, and open to revisions based on team feedback.