Hi, I'm Ribbit. I'm a Roblox Scripter with over 5 years of experience developing diverse mechanics and systems. I specialize in writing clean, highly polished, and modular code. By utilizing custom modules, I ensure that all game logic remains organized, optimized, and easy to scale.
Genres
I have scripted mechanics and full systems for a wide variety of game styles, including:
- Action & Combat: High-quality Battleground and Fighting games.
- Strategy & Casual: Tower Defense games, Donation games, and brainrot games.
- Minigames: Round-based experiences (e.g. a Squid Game-inspired game).
- Emerging Skills: Currently expanding my expertise into custom vehicle scripting.
- Frontend UI: Dynamic UI scripting, interactive menus.
Prototypes
As for the systems themselves, I have engineered numerous prototypes to push the limits of my scripting:
- First-Person Physics & Item System: A highly polished, stylized game featuring intentionally chaotic physics and choppy animations. It includes a highly-polished, interactive and fluid 3D UI shop system, an integrated Text-to-Speech (TTS), a custom chat system, and a Mario Kart-inspired interactive item box mechanic (e.g., collecting bananas and other power-ups).
- Combat Mechanics: I created a magic wand combat framework and built the foundational systems for a now abandoned CS:GO-inspired game.
Pricing & ToS
I am available for precise, high-quality script implementations. Please read my terms before reaching out:
- Task-Based Only: I work strictly on a per-task basis. I do not take on long-term studio roles.
- Payment Methods: I accept Robux and USD (Cash).
- Minimum Fee: My minimum fee is:
- Robux: 500 Robux per task (tax covered by the client)
- Cash: $5 USD per task
- No Percentages or Free Work: I do not accept game revenue percentages, and I do not provide free services.