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SKYBOUND BATTLEGROUNDS — MAP BUILDER BRIEF = MORE INFO WILL BE PROVIDED WHEN SENDING A DM.
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GAME: Skybound Battlegrounds (R6 Roblox PvP combat)
STYLE REFS:
- Combat feel: The Strongest Battlegrounds + Jujutsu Shenanigans
- Visual ref: Sword Art Online Aincrad-style anime grass island in the sky
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WHAT YOU'LL BE BUILDING
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ONE big anime-style floating grass island arena.
This is the game's HERO MAP — the visual identity. It will be used in:
- The game thumbnail
- Trailer hero shots
- All marketing screenshots
- The icon on the Roblox home page
The map must look stunning enough to drive clicks and downloads.
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VISUAL REFERENCE
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Reference image will be sent on hire confirmation. Description:
A green-grass-topped landmass with rocky cliff undersides, floating in a
sky with clouds and light beams piercing through from above. Anime style
(NOT realistic). Think SAO Aincrad floating islands but FLATTER and more
combat-focused.
Mood: serene, atmospheric, anime fantasy. Players should feel like they're
fighting in the sky between worlds.
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DESIGN SPECS
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SIZE
- Single arena, ~500x500 studs (one map, no separate zones)
TERRAIN
- Mostly FLAT — this is a battlegrounds game, not adventure. Flat = fair fights.
- NO mountains, NO huge elevation changes — just gentle rolling grass with
subtle low hills (max ~3-5 stud elevation differences)
- Surface: anime green grass + dirt paths cutting through
- Edges: rocky stone cliffs that drop off into clouds and sky (the island "floats")
ENVIRONMENT
- Atmospheric sky: clouds, light beams piercing from above, distant smaller
floating rocks/debris for depth
- Scattered cover (anime ruins, broken pillars, ancient stone arches, low walls)
placed for tactical play, NOT blocking sightlines
- ONE central focal point (small ruin OR broken statue OR ancient gate) for
visual identity — something memorable
- Subtle atmospheric touches: light particles, ambient mist, distant lightning
flashes — atmospheric without competing with skill VFX
NOT WANTED
- Multiple separate floating islands (just one big landmass)
- Mountains, hills, or tall terrain
- Castles, full villages, complex buildings (battlegrounds players don't
explore — they fight)
- Cluttered visuals that hide players
- Pure black or pure white surfaces (skill VFX gets lost in either — needs
mid-tone backgrounds so colored particles pop)
- Trees thick enough to block sightlines (small bonsai-style anime trees OK)