💼 HiringBuilding

Hiring Roblox Map Builder Skybound Battlegrounds

numbya
RoDevs
about 1 month ago
═══════════════════════════════════════════════════════════════════ SKYBOUND BATTLEGROUNDS — MAP BUILDER BRIEF = MORE INFO WILL BE PROVIDED WHEN SENDING A DM. ═══════════════════════════════════════════════════════════════════ GAME: Skybound Battlegrounds (R6 Roblox PvP combat) STYLE REFS:
  • Combat feel: The Strongest Battlegrounds + Jujutsu Shenanigans
  • Visual ref: Sword Art Online Aincrad-style anime grass island in the sky ═══════════════════════════════════════════════════════════════════ WHAT YOU'LL BE BUILDING ═══════════════════════════════════════════════════════════════════ ONE big anime-style floating grass island arena. This is the game's HERO MAP — the visual identity. It will be used in:
  • The game thumbnail
  • Trailer hero shots
  • All marketing screenshots
  • The icon on the Roblox home page The map must look stunning enough to drive clicks and downloads. ═══════════════════════════════════════════════════════════════════ VISUAL REFERENCE ═══════════════════════════════════════════════════════════════════ Reference image will be sent on hire confirmation. Description: A green-grass-topped landmass with rocky cliff undersides, floating in a sky with clouds and light beams piercing through from above. Anime style (NOT realistic). Think SAO Aincrad floating islands but FLATTER and more combat-focused. Mood: serene, atmospheric, anime fantasy. Players should feel like they're fighting in the sky between worlds. ═══════════════════════════════════════════════════════════════════ DESIGN SPECS ═══════════════════════════════════════════════════════════════════ SIZE
  • Single arena, ~500x500 studs (one map, no separate zones) TERRAIN
  • Mostly FLAT — this is a battlegrounds game, not adventure. Flat = fair fights.
  • NO mountains, NO huge elevation changes — just gentle rolling grass with subtle low hills (max ~3-5 stud elevation differences)
  • Surface: anime green grass + dirt paths cutting through
  • Edges: rocky stone cliffs that drop off into clouds and sky (the island "floats") ENVIRONMENT
  • Atmospheric sky: clouds, light beams piercing from above, distant smaller floating rocks/debris for depth
  • Scattered cover (anime ruins, broken pillars, ancient stone arches, low walls) placed for tactical play, NOT blocking sightlines
  • ONE central focal point (small ruin OR broken statue OR ancient gate) for visual identity — something memorable
  • Subtle atmospheric touches: light particles, ambient mist, distant lightning flashes — atmospheric without competing with skill VFX NOT WANTED
  • Multiple separate floating islands (just one big landmass)
  • Mountains, hills, or tall terrain
  • Castles, full villages, complex buildings (battlegrounds players don't explore — they fight)
  • Cluttered visuals that hide players
  • Pure black or pure white surfaces (skill VFX gets lost in either — needs mid-tone backgrounds so colored particles pop)
  • Trees thick enough to block sightlines (small bonsai-style anime trees OK)
RoDevs image
Join RoDevs

You will be redirected to an external site.

Compensation

USD$500
Payment termsUpon Completion
numbya

Posted by

numbya

685296756497317897

View Discord Profile

No scam reports found

Need feedback on your application or portfolio? Ask in the dev hub Discord.

Join Discord