Hi, I’m Atomic — a 3D Prop Artist
I specialize in creating high‑quality, game‑ready props with clean topology, optimized performance, and professional PBR texturing.
My workflow includes modeling, UV mapping, baking, texturing, and rendering, delivering assets that are ready for Roblox, Unity, Unreal, or any real‑time engine.
What I Do
✓ Game‑ready props (simple → complex)
✓ Hard‑surface modeling
✓ Weapons, tools, furniture, environment props
✓ Rovlox Clothes
✓ PBR texturing (Substance Painter)
✓ UV unwrapping + clean topology
✓ Optimized models for Roblox
✓ Triangle‑count limits on request
✓ High‑quality renders
✓ Asset packs (5–10 props)
✓ Contract‑based work (short or long‑term)
What I Don’t Do
✗ Characters / humanoids
✗ Rigging or animation
✗ Organic creatures
✗ VFX / particles (unless requested separately)
✗ Full environment level design
Software I Use
Blender (my main software — fastest workflow & best results)
Maya (hard‑surface modeling & professional pipelines)
Substance Painter (PBR texturing, baking)
If you have any questions or want to discuss a project, my DMs are always open.