👤 For HireScripting

ROBLOX GAMEPLAY ENGINEER (6+ YEARS)

angusmontana
RoDevs
about 5 hours ago
Hey! I’m Angus, a Roblox systems and gameplay developer focused on building scalable, clean, and maintainable code.
I specialize in modular gameplay architecture, server-authoritative combat, and custom gameplay loops designed to perform seamlessly under real player loads. Whether you need an isolated feature rewritten or a full gameplay system built from the ground up, I focus on delivering code that is easy to integrate, well-structured, and optimized for performance.
Experience & What I Can Build:
  • Combat & Weapons: Server-validated hitboxes, katana AI state logic, First-Person viewmodels, recoil dynamics, and weapon configs.
  • Advanced Movement: IK character integration, procedural animations, wall climbing, dashes, and custom physics controllers.
  • World & Gameplay Systems: World rift events, progression systems, dynamic player inventories, round loops, and trade/economy flows.
  • Code Optimization & Security: Modular architecture, anticheat/validation layers against exploits, and bug fixes for existing codebases.
  • And more!
Why Me?
  • Server Authority First: Clean separation of client and server logic to prevent exploit abuse and ensure smooth replication.
  • Modular & Maintainable Code: Written in structured Luau so your team can easily tune, expand, and maintain the feature.
  • Clear Communication: Fast responses (typically under 24 hours) and direct updates throughout the dev cycle.
  • Free Post-Delivery Bugfixes: Any bugs tied to the original scope are fixed free of charge.
-# Before reaching out, please read through the TOS on my portfolio. Requests failing to comply with those terms will be ignored.
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Compensation

USD$15
Payment termsPer Task
angusmontana

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angusmontana

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