Hey! I’m Angus, a Roblox systems and gameplay developer focused on building scalable, clean, and maintainable code.
I specialize in modular gameplay architecture, server-authoritative combat, and custom gameplay loops designed to perform seamlessly under real player loads. Whether you need an isolated feature rewritten or a full gameplay system built from the ground up, I focus on delivering code that is easy to integrate, well-structured, and optimized for performance.
Experience & What I Can Build:
- Combat & Weapons: Server-validated hitboxes, katana AI state logic, First-Person viewmodels, recoil dynamics, and weapon configs.
- Advanced Movement: IK character integration, procedural animations, wall climbing, dashes, and custom physics controllers.
- World & Gameplay Systems: World rift events, progression systems, dynamic player inventories, round loops, and trade/economy flows.
- Code Optimization & Security: Modular architecture, anticheat/validation layers against exploits, and bug fixes for existing codebases.
- And more!
Why Me?
- Server Authority First: Clean separation of client and server logic to prevent exploit abuse and ensure smooth replication.
- Modular & Maintainable Code: Written in structured Luau so your team can easily tune, expand, and maintain the feature.
- Clear Communication: Fast responses (typically under 24 hours) and direct updates throughout the dev cycle.
- Free Post-Delivery Bugfixes: Any bugs tied to the original scope are fixed free of charge.
-# Before reaching out, please read through the TOS on my portfolio. Requests failing to comply with those terms will be ignored.