I'm accepting commissions or part-time work. Pricing depends heavily on your request(s).
I ensure that competence and professionalism is maintained. Your satisfaction and comfort is my number 1 priority as my client, therefore communication is kept as consistent as possible.
I've accumulated several skills through my many years using Blender, notably:
- Topology & Hard-Surface
- UV Mapping
- Hand-painted Texturing
- Baking
- Asset Optimisation
- Sculpting
Assets I can create are, but not limited to:
- Weapons
- Environmental Assets
- Clothing/Armor (R6)
- Regular Objects
- Accessories
Pricing varies by asset type, quantity & texture quality. Payment is through ROBUX only (ideally group payouts) & is partial up-front (50%).
The linked portfolio contains in-depth pricing information (subject to negotion). DM for further details and/or interest. Please do not DM me if you can't adhere to any of my conditions.
Past Works
Portfolio