I’m putting together a cohort where we’ll spend 6 hours building a complete Roblox Clicker Game from scratch.
🎯 What we’ll build
The project will cover:
- Client & server-side logic
- RemoteEvents and client/server communication
- ModuleScripts and proper code architecture
- Reusable systems instead of one giant script
- UI and frontend logic
- Currency, upgrades and progression
- Data saving / backend systems
- Roblox monetization
- Developer Products / Gamepasses
- Connecting everything into one working project
The point isn’t to memorize more Lua than someone else.
It’s to reach the point where someone gives you an idea and you can actually build it.
🧠 How it works
The 6 hours are hands-on.
We’ll be working directly in Roblox Studio, building the game together. I’ll explain the concepts as they become relevant, show you how the systems work, and you’ll implement them yourself.
After the lessons, you’ll also get assignments.
Not “answer these five questions.”
You’ll get small features, changes or problems that you have to solve using what we covered.
Because there’s a pretty big difference between:
“I understand the script when someone explains it to me.”
and
“Give me the problem. I’ll figure out how to build it.”
The second is what actually makes you useful as a developer.
🏆 Then we’ll put it to the test
After the cohort, everyone gets a final project/game-jam challenge.
You’ll have to build something yourself using what you’ve learned.
The projects will be judged on:
- Gameplay
- Scripting
- Code architecture
- Creativity
- Polish
And the winner gets $160.
The cohort costs $10/hour, so the full 6 hours cost $60.
So if you win the final challenge:
$160 - $60: $100 profit.
That’s where the name comes from.
But you don’t get paid for simply showing up.
You have to actually become good enough to win.
The cohort starts on In 2 Weeks
Click the link in my bio to apply
Past Works
Nothing provided
Portfolio