We're looking for a long-term SFX designer that can make great sfx and has a flexible time schedule
Your tasklist:
-
Gun SFX
-- Fire, normal gun fire
-- Reload, requires sfx like mag out, then mag in and for some guns may require a barrel snap
-
Locker SFX
-- A player will enter a locker so this locker will need some sfx like the doors opening then closing etc
- Entity SFX
-- This entity is a very high speed entity that will rampage through rooms, cleaning them out one after another, and during that clean process it'll also try and find targets to kill so it needs a the following sounds
- Dash: when the entity finds a target it'll quickly zip to them so we'll need some sort of indication sfx
- Charge up: when it spawns or kills someone, it will charge up then dash to enter the run state, so it'll need some sfx for that
- Run:
Now for this one it'll be 2 sfx, one sfx when it passes by quickly so when it passes by a player there has to be some sort of indication, because it's insanely fast it'll be hard to see visually so like a zip sound i guess
And the other one will be like a ticking clock when it keeps running it keeps increasing it's speed, so the engine keeps ticking but on the third tick it should be harder than the rest as indication of a speed up if that makes sense
The price is negotiable.
Please before sending a portfolio have atleast 1 - 2 years of experience.