Hey! I'm Riyyan, a 3D Artist with 2.5 years of experience in Blender, specializing in game-ready assets, hard-surface modeling, weapons, props, and Roblox optimization.
I focus on creating models that look detailed and premium while staying optimized for real-time games.
💻 Software's I Use
🔹 Blender - Modeling, hard-surface modeling, UVs, and optimization
🔹 Substance 3D Painter - PBR texturing and material creation
🔹 Photoshop - Texture editing and adjustments
✅What I Can Do
🟢 Weapon Modeling - Firearms, swords, katanas, knives, etc.
🟢 Game-Ready Optimization - Clean topology and efficient polycounts
🟢 Hard-Surface Modeling - Detailed mechanical and technical assets
🟢 PBR Texturing - Realistic or stylized materials
🟢 Roblox Optimization - Assets optimized with Roblox performance in mind
🟢 Style Matching - I can adapt to your game's existing art style
❌ What I Don't Do
🔴 Rigging - Models are provided as static meshes
🔴 Organic Sculpting - My focus is primarily on hard-surface modeling
⭐ Why Hire Me?
I don't just make models. I build game-ready assets with performance in mind, balancing visual quality, topology, polygon count, and textures.
💰 Pricing
My pricing is flexible and depends on the complexity of the task. Send me your references and requirements, and we can discuss a fair price.
📩 Interested?
DM me with your references, requirements, and budget if you have one, and I'll let you know what I can do.
Past Works
Portfolio