I'm looking for experienced artists/UI designers to help design the visual framework for my multiplayer asymmetrical game known as "Final Lesson" based on the Fundamental Paper Education/Kaatieverse universe.
The Artists/UI designers within the team would be expected to do the following:
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Clear HUD's for both survivors and killers such as remaining survivors and their health, time remaining within match, etc.
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Creating pop-ups for status effects that don't clutter the screen while still being noticeable.
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Working with graphic artists within the team to design pre-game lobbies such as character selection screens.
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Creating clear and easy to navigate menu's of characters and other menu areas.
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Create post-match summaries for both killers and survivors
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Creating familiar and memorable icons for abilities/attacks
Experience working within other asyms is preferred but not mandatory.
Please submit statements of experience, showings of previous works and skills to make it more likely for me to hire you specifically.