I'm looking for experienced graphics artists to help design textures, artwork and other things within my multiplayer asymmetrical game known as "Final Lesson" based on the Fundamental Paper Education/Kaatieverse universe.
The Graphic Designers within the team would be expected to do the following:
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HUD Layouts: Designing different separate displays for different roles such as survivor health + Stamina, objectives progress, killer cooldown's, etc.
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Menu and Lobby interfaces: Creating accessible, fitting layouts for character select screens, scoreboards, etc.
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Designing effects and visual Cues for abilities or even screen overlays.
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Potentially texturing effects onto different parts of the maps
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Character and map conception creation as guides for the builders/modelers to use.
Experience within other asyms or similarly styled games are preferred but not mandatory.
Please provide statements of your previous works, experience, skills and showing of what you've worked on. This gives me more reason to hire you specifically.