I’m looking for an experienced Roblox avatar/UGC developer to help finish and validate an existing avatar bundle for Marketplace upload. The main task is fixing the Dynamic Head cage landmarks so the right-eye close, left-eye close, and mouth-open expressions are detected correctly, as well as removing the zero-area triangle from the head mesh. You should have experience with Roblox avatar bundles, Dynamic Heads, Blender, Roblox Studio, and Marketplace validation. You’ll work directly with me, communicate clearly, and have enough availability to test the fixes and make sure the final model passes validation.