Project: Storm Farm, a Roblox game where players farm weather on floating islands. Soft launch targeted for spring 2027.
What you'll be doing
Building the game's map and helping set its look:
- A modular island kit, then 12 player islands from it (farm top with 24 tile spots, spawn, glider launch pad, edge details).
- A central market hub island with stalls, a forecast board wall and a tall beacon landmark.
- Sky scenery for three altitude layers (Low Sky, Storm, Frost).
- Named marker parts for scripts to use (spawns, tile spots, storm points), following a sheet I'll provide.
Style: classic stud-styled Roblox, chunky bricks, bright primaries, readable on a phone.
The team:
You'll work directly with me, the project lead, and have a real say in layout and style. Scripting, UI and VFX are handled separately; you won't be asked to do them.
Skills and time
- Roblox Studio building, with a stud-styled or low-poly portfolio.
- Experience keeping builds light for mobile.
- Tidy organisation and naming.
What's expected
- Milestones: greybox layout in week 1, finished island kit, then the full map. Two revision rounds each.
- A short update at least weekly, and replies within about 2 days.
- Delivery as a Studio file (.rbxl) plus the island kit as a model file.
- Original work only. No assets from other games.
Application expectations:
- Conducting yourself in a professional manner
- A clear method to view your portfolio
- Past works
- Creativity
You'll be paid hard currency for the first tasks. This is a commitable job - you'll be vital to the game and its progress. You'll also be paid a generous 20% dividend FOREVER of what the game makes. Long-term commitment for long-term rewards.