I’m developing a cultivation RPG based on Reverend Insanity and looking for an experienced environment artist or builder.
Our initial environment is Gu Yue Village and its immediate surroundings on Qing Mao Mountain, in the Southern Border. Familiarity with the novel is preferred, particularly its early setting and atmosphere.
Your role
You’ll help turn our references and location brief into a cohesive, playable Roblox environment. Responsibilities include:
Planning the village layout, paths, courtyards, and connections to the surrounding wilderness.
Building clan buildings, residential structures, and selected interiors.
Creating reusable architectural pieces and environmental props.
Developing mountain terrain, forests, rock formations, and natural transitions.
Establishing environmental composition and lighting that suit the setting.
Making spaces work at our character scale, with suitable traversal, sightlines, and collisions.
Keeping assets organised and optimised for Roblox.
Revising the work following milestone reviews and in-game feedback.
The environment should capture the early novel’s mountain-clan atmosphere through a grounded, stylised presentation. We’ll provide references and distinguish novel-established details from layouts adapted for gameplay.