I’m a Roblox 3D modeler with 3.5 years of experience creating detailed and optimized assets for Roblox experiences. I primarily work in Blender and specialize in:
- R6 character modeling
- Architectural modeling
- Stylized modeling
- Props & environmental assets
- Melee weapons
- Roblox UGC
I prioritize both the quality and optimization of my models, making sure they have a high level of detail while remaining efficient and suitable for in-game use.
I pay close attention to topology, and overall presentation to ensure each asset looks polished.
Commission times vary depending on the complexity and level of detail required, but I generally aim to complete projects efficiently without sacrificing quality.
Past Works
Portfolio