Locked In Studio is looking for a Full-Time Builder to join our team on an ongoing basis across multiple Roblox titles. This is a dedicated, permanent studio role — not a one-off commission.
📋 Responsibilities
• Design and construct complete, clean gameplay maps (spawn hubs, progression paths, themed zones, shop areas, and button/pad layouts)
• Ensure maps are intuitive, highly readable, and optimized for mobile screens
• Build primarily within Roblox Studio using native parts and textures, with occasional custom meshes created in Blender
• Deliver builds on set deadlines based on provided reference images and design specs
🎨 Art Style & Requirements
• Style: Classic Stud Style aesthetic — bright, vibrant, saturated colors with simple, readable shapes (no heavy realism)
• Map Design: Linear/progression-based layouts rather than vast open worlds
• Tools: Proficiency in Roblox Studio; working knowledge of Blender for basic custom assets
• Nice-to-Have: Basic UI design skills (clean, functional, mobile-friendly interfaces)
⏱️ Turnaround & Compensation
• Turnaround: Task-based deadlines. A standard full map typically takes 1–2 days, with clear timeframes outlined prior to each project
• Payment: 600 USD/Month
📩 How to Apply
DM with:
• A portfolio or screenshots of your previous Roblox builds (especially low-poly/stud style)
• Any examples of basic UI work (if applicable)
• Your timezone and weekly availability