1 year into my journey as a hard surface modeler, and I'm hooked. I specialize in:
๐น Hard surface modeling
๐น Texturing
I'm not a generalist โ I don't sculpt organics or handle rigging, and I'm not trying to be a jack-of-all-trades right now. My focus is going deep on hard surface texturing, and getting genuinely good at that pipeline before branching out.
Right now I'm looking to:
Take on freelance/junior modeling work to build real production experience
Learn from artists/studios who can push my topology, bake quality, and texture storytelling further
Eventually work toward game-ready and cinematic-quality asset pipelines
If you're hiring, need a hard surface asset done, or just want to point me toward something worth learning โ I'd love to connect.
Past Works
Nothing provided
Portfolio