I am an experienced 3D artist with 2 years of experience creating game-ready assets, specializing in weapons and tools. My workflow focuses on clean, optimized models paired with high-quality PBR textures, ensuring assets are both visually appealing and efficient for real-time games. I primarily use
- Blender
for modeling and
- Adobe Substance 3D Painter
for texturing, with an emphasis on creating polished, high quality assets
Past Works
Portfolio