Hey! I'm Benzrascal, a viewmodel animator specializing in realistic, grounded weapon animations that give firearms an authentic feel, weight, and motion. I've been animating for 5 years, focusing heavily on modern first-person weapon rigs, reload mechanics, and tactile weapon handling. I'm always looking to collaborate on special projects—especially new, fresh games with unique ideas and a clear direction.
When working on a project, I aim to keep workflow fast and transparent; a full animation set generally takes me about 2–3 days to complete, depending on complexity.