I'm looking to hire a 3d animator that uses blender, can work with R6 and custom rigs for tower defense game called "Toilet Warfare Defense". The game is based on dafuqboom's series "Skibidi Toilet". In total I need approximately 36 animations done.
What are the animations needed?
- Idles for mostly r6 characters, some custom
- Flashing TVs
- Whacking with various tools (plunger, stun baton, etc)
- Lasering from eyes, laser barrels
- Enemies walk (not r6)
- Spear lunging, slamming with plunger and jetpack
- Using tools like flamethrower, blasters
- Units attacking animations must go from the idle, use their attack anim and come back into idle again
What's the requirements?
- You must be able to import rigs into blender properly, AS WELL as be able to rig some models that need mesh deform (just basic weight painting).
- Basic understanding of "Skibidi Toilet", you must resemble the theme of series in your animations.
- At least few years experience with blender animations
- Be responsive and avoid doing false promises.
- Daily activity, don't even bother messaging me if you won't be able to give a lot of time into the project. Breaks are a thing but don't disappear randomly.
What's the pay?
The payment will be done in lists, for example you finished 10 animations of list I've sent you and they're all good, then I pay you and you send me rbxm file. Minimum you'll get per animation is 1.5k and it can increase if the animation is really good/big. Payment will be done through gamepass or group payouts whenever you're gonna be eligible. The pay is tax covered.