Hi, I'm Nino, I'm 22, and for the past two years I've been doing sound design for video games, trained at Slope Audio Training in Montpellier, France. I actually got my start in film and editing, but games pulled me in for good. It's been the thing that's excited me most since I was a kid. These days I mostly work in Wwise, FMOD, and Metasound, building everything from music systems to full engine audio integration in Unreal and Unity. I've loved Roblox for years, and now I'm excited to finally bring that same experience over and help games here sound as good as they deserve.
ALL PRICES ARE
(Negotiable)
(Robux — must cover Roblox tax)
(Paypal — USD)
Sound Design
Small or basic sound designs
(Full/small UI sound designs, or other small things)
Robux: 8,000 - 15,000
Paypal: 25-50 (USD)
M1 set, or medium sound designs
(Anything related to M1's — whooshes, hits, stylized impacts, guns)
Robux: 12,000 - 25,000
Paypal: 40-90 (USD)
Movesets, or general sound designs
(Moves, magic, abilities)
Robux: 15,000 - 45,000
Paypal: 50-150 (USD)
Cutscenes/cinematic scenes
(A lot of things going on/action, cinematic)
Robux: 25,000 - 100,000
Paypal: 90-350 (USD)
Animation Cutscene / Short Film (0-8 minutes)
Robux: 30,000 - 240,000
Paypal: 100-800 (USD)
Long Movie
Robux: 360,000
Paypal: 1200 (USD) and up
Production per assets
(Ambience, SFX, GPE, UI, Character, Gamemode, Voice)
Robux: 3,000 - 10,500
Paypal: 10-35 (USD) and up (depends on the type of asset)
I can create asset groups with a custom price depending on the game.
All prices are negotiable, of course; it all depends on the type of game or film to be produced.