Hey, I’m an R6 animator focused on combat systems, FPS viewmodels, and emotes.
I pay close attention to timing, anticipation, recovery, and weight so animations feel satisfying to use.
I’ve worked on:
• Light/heavy combo chains
• FPS sets (idle, reload, shoot, sprint)
• Abilities & finishers
• Emotes (exaggerated or realistic)
If you’re building a combat-focused or fast-paced experience and want higher-quality animation polish, I’d love to work with you.
Pricing: Robux (Preferred) or Usd
Varies based on complexity and length of the animation but minimum is around 1500 Robux or 5 Usd (Ex: Idle FPS animation) and max is 8000-10000 (Ex: Combat Finisher)
Past Works
Portfolio