We're building a fast-paced collecting game with original characters that each have their own identity and playstyle. The higher the tier, the more distinct the experience, not just a numbers increase. Every run is built to feel addictive and snappy, with a physics-driven loop that keeps it fresh.
The team behind this project is already active building out the game and its assets, every core role is filled and active. We've already made a lot of progress and most animations have been made. Launch window is 1-2 months out and we're not slowing down. One animation seat opened up and we need the right person in it.
The work:
- Obstacle animations (one animation per obstacle type, roughly 7 or fewer total)
- Idle animations for around 20 models (very simple ones, for higher tiers will be more complex/unique animations)
Must have:
- Portfolio showing rigged character or model animations
- Able to revise quickly when given feedback
- Communicates consistently (this matters for how we run things)
- Can put in reliable hours week to week