Types of SFX needed:
Creature SFX: breathing, growling, screaming, etc.
Movement SFX: running, walking, interaction movements, etc.
Attack SFX: slashing, stun, blood, slam, etc.
Miscellaneous SFX: coin pickup, UI clicks, opening doors, ticking, etc.
Weapon/item SFX: equipping & dropping items, gun reload & shoot, etc.
All sounds must be unique and memorable, tailored specifically to the character and game theme. You're welcome to use resources like YouTube as reference or source material, but sounds that are commonly reused elsewhere won't work, especially for miscellaneous and item effects. Not all models are human, so experience creating sounds for creatures (monsters especially) is important.
Requirements:
- Strong understanding of game theme and character design
- Good communication and reliability
- Experience creating SFX for monster/creature models
- Proven experience creating high quality, engaging, and unique SFX (Roblox experience preferred)
Deadline: 2 days per sfx
Payment: Budget is flexible, I pay attention to quality, speed of delivery and workload so both sides end up satisfied!
Process: DM with your portfolio (no response means not a fit right now). You'll be asked to complete one paid test effect. If that goes well, we'll move into ongoing work at $3.5-$8 per sound effect, with room to grow into a fixed weekly rate alongside other devs on the team.